The latest versions of the two flavours we have on offer can be downloaded on the right. The two flavours are very different:

- The Nokia version is an app that you can install on Nokia phones in order to turn the phones into self-contained experiences. They are great for handing out audiotours at museums for example. The phones don't need mobile internet, and it works on older (cheap) Nokia phones.

- The HTML5 version is not an app. Instead, it allows you to create location-aware websites! By just surfing to your website, your users will be treated to the experience you created. Your phone needs a mobile internet connection to do this, and it needs to be relatively modern.


HTML5 flavour

Creating a HTML5 locative experience is easy:

1. Upload the files to a webserver.

2. Replace the demo map with your own map. More details can be found in the 'readme.txt' file inside the zip file.

3. Open the webbrowser on your phone and go to the URL where you uploaded the files.

 

 

Nokia flavour

Installing Treasuremapper onto compatible Nokia phones is a little more difficult, but if you follow this guide you should be fine. You never have to do anything that could break anything, and you never have to fill in complex stuff or sign up for anything. Here's the basic list of what we're going to do:

  1. Change one setting on the phone
  2. Install Treasuremapper on the phone
  3. Transfer a Treasuremap to the phone

 

1. Change a setting on your phone

On your phone go to: Tools -> Application manager (also called "app. mgr.") -> Options -> Settings. Then change “software installation” from “Signed Only” to “All” and “Onlline certificate check” to “Off”. Otherwise you'd probably get a certificate error message when you try to install it.

 

2. Install Treasuremapper

If you have internet on your phone, you can simply surf to m.netniet.org on your phone and install Treasuremapper by clicking on the link.

If you don't have internet on your phone, you can install the software onto your phone using the phone-management software that came with your phone. For Nokia phones for example, this is the "Nokia PC Suite". After installing the software and connecting to your phone, you can then install Treasuremapper using the phone-management software.

If you have already designed a Treasuremap then you are now ready to transfer it to the phone.

 

3. Place a Treasuremap on the phone

When you're done designing a Treasuremap, you probably want to place it on the phone. There are a number of ways to get these files onto your phone:

A. By memorycard + cardreader. Your phone houses a memorycard of some sort. If you get it out of the phone and stick it into your computer's cardreader, you can transfer the files in the same way as when you would copy something to a USB stick.

B. By USB cable + Nokia Software (PC, Mac, Linux). After installing Nokia's software, your phone's memory should show up in your file explorer under "Nokia Phone Browser", and you can copy the files to your phone as if it was a USB stick.

C. If you don't have a cable but your computer does support Bluetooth, you can use Bluetooth to connect the phone instead.
 

Whichever way you choose to access your phone's storage capabilities, you have to place the Treasuremap in a location where Treasuremapper will be able to find it. To do so, create a folder called "Treasuremapper" on the E drive (or on the C drive if you prefer, or don't have an E drive).

In this folder you can place as many other folders with the actual Treasuremaps in them. It would look something like this:

An example of a directory structure

 

Congratulations!

You have now created a phone that's loaded with a locative media experience. Go outside and explore!